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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
How Units See the Arena
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
Use the arena tiles as a visual guide.If a unit is already locked onto a tower, it will ignore closer targets.Adjust your placements for air threats.
Manipulating the Z-Axis and Hitboxes
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Aggro RuleTactical ApplicationProximity PriorityThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
Drilling the Mechanics
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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Cela supprimera la page "Understanding Aggro Management in Tower Rush Scenarios". Soyez-en sûr.