Mastering Siege Decks in Tower Rush
Alberta Correa muokkasi tätä sivua 6 päivää sitten


Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
The Core Philosophy: Defend the Artillery
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.

You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.Don't waste elixir saving a failed attack.In double elixir, you can often place a defensive X-Bow in the center of the map. Different Flavors of Siege
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.

The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
Siege WeaponAttributesBest PlaystyleRapid Fire6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match A War of Attrition
Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.

Welcome to the artillery division.

When you loved this information and also you would want to acquire details relating to tower rush kindly stop by our own website.