이것은 페이지 Mastering Turret Placement in Tower Rush 를 삭제할 것입니다. 다시 한번 확인하세요.
In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
The Anti-Tank Center Pull
When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.
As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
Do not pre-plant the turret.A mortar cannot hit units directly next to it.If you use the exact same tile every time, they will predict it with a fireball.
Countering the Artillery
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
Attacking UnitPlacement AdjustmentAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathThe Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
The Architecture of Victory
Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.
Defense truly wins championships.
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이것은 페이지 Mastering Turret Placement in Tower Rush 를 삭제할 것입니다. 다시 한번 확인하세요.